The International Projects area is divided into representative sub-categories of the multimedia courses created by Conform Scarl and Prism Consulting Srl to support the various projects.


The EQ-WOOD project aims to contribute to the development of innovation capacity and competitiveness of the European wood and furniture industry, by designing and providing the curriculum of a new vocational profile, the Innovation Advisor. The Innovation Advisor will develop skills to manage innovation by combining green, digital and marketing skills. The project is based on a comprehensive analysis of the skills requirements already conducted by other European sectoral projects (FUNES, WOODUAL, IM-FUTURE).

The Innovation Advisor curriculum will be offered both as a Full Qualification, aimed primarily at young people, and as a set of independent learning modules aimed at the continuing professional development of workers. EQ-WOOD exploits the innovative practices of Technical and Vocational Training through a combination of classroom learning and e-learning in an international context.

The proposed qualification is coherent with the EU instruments for mobility and transparency (EQF, EQAVET, ECVET), and validation and recognition are a crucial part of the project.

The entire training offer is planned to be accredited, validated, presented and, if possible, transferred to the European Vocational and Educational Training systems. Furthermore, the project supports the development of a European Network for sectoral qualification and training in the wood and furniture industry, which will have the mission to design and provide new training courses and to update the sectoral qualifications most frequently subject to change, due to the evolution of technology and the market.

The project sees the participation of the most important associations of the wood and furniture industry, the European network of support centres for innovation in the sector and Vocational and Education Training Bodies.

  • Enrolled students: 216

The "S.M.I.Le Sale Management, Inter-culture, Learning" project intends to create, test, validate and disseminate as a new educational standard, the competence dictionary of emerging vocational profile of the Cross Cultural Sales Agent, a key figure of b2b sales process, in intercultural context, both in house and on the field, for operations of strategic and operational commercial negotiation abroad.

  • Enrolled students: 153

The "Digital Humanist" project intends to develop a set of digital and entrepreneurial skills for students of humanistic extraction of the European partner universities, useful to innovate the range of products and services to promote and access cultural assets in a digital key, with land branded content experiential marketing solutions (digital storytelling, web-coms, web-series, sketch-coms, fiction), and the most advanced technologies (3D digital and augmented reality, mobile applications, immersive use environments, etc.) as innovation catalysts to support the evolution of digital-based services in the cultural supply chain.

  • Enrolled students: 283

The Project GAMEST – “GAMification tEchniqueS for entrepreneurial vet Teachers”, identifies in gamification an innovative vehicle to teach entrepreneurial contents, increasing learners’ engagement in the subject matter.

The General Objective of this project is to support the promotion of high‐quality and innovative teaching based on the application of gamification strategies.

GAMEST wants to have long-term impact on VET system. Empowering VET trainers through the supply of innovative didactic methodology framework based on gamification will give to VET learners the possibility to learn and to acquire new skills more easily. Therefore, GAMEST aims at affecting the entire VET system, reducing the gap between learners and teachers and giving to the target group the practical tool to teach necessary skills to access to entrepreneurial labour market


The BIG project aims to increase the digital, international, business and financial management skills of 80 workers of small companies in Italy, Spain, Slovenia, Greece and Poland functional to define a correct and sustainable planning of digital, international company projection.

For this purpose , partners will co-elaborate a European, blended training supply which is innovative and in line with the needs of workers and companies to improve their development opportunities in the globalized economy.

The OER (Open Education Resources) on the basis of the training programme are referring to 5 macro areas: Digital Business Promotion and User ExperienceeCommerce and International Marketplace; SEO (Search Engine Optimisation) and SEM (Search Engine Marketing); Digital PR in the global market, Conversational Marketing.

  • Enrolled students: 7