The International Projects area is divided into representative sub-categories of the multimedia courses created by Conform Scarl and Prism Consulting Srl to support the various projects.
The "Digital Humanist" project intends to develop a set of digital and entrepreneurial skills for students of humanistic extraction of the European partner universities, useful to innovate the range of products and services to promote and access cultural assets in a digital key, with land branded content experiential marketing solutions (digital storytelling, web-coms, web-series, sketch-coms, fiction), and the most advanced technologies (3D digital and augmented reality, mobile applications, immersive use environments, etc.) as innovation catalysts to support the evolution of digital-based services in the cultural supply chain.
- Enrolled students: 280
The Project GAMEST – “GAMification tEchniqueS for entrepreneurial vet Teachers”, identifies in gamification an innovative vehicle to teach entrepreneurial contents, increasing learners’ engagement in the subject matter.
The General Objective of this project is to support the promotion of high‐quality and innovative teaching based on the application of gamification strategies.
GAMEST wants to have long-term impact on VET system. Empowering VET trainers through the supply of innovative didactic methodology framework based on gamification will give to VET learners the possibility to learn and to acquire new skills more easily. Therefore, GAMEST aims at affecting the entire VET system, reducing the gap between learners and teachers and giving to the target group the practical tool to teach necessary skills to access to entrepreneurial labour market
- Enrolled students: 5