The International Projects area is divided into representative sub-categories of the multimedia courses created by Conform Scarl and Prism Consulting Srl to support the various projects.


DIGITAL WOMANIST

The DIGITAL WOMANIST project integrates the results achieved through the KA2 Strategic Partnership for Higher Education project entitled “Digital Humanist”, enriching its innovative, didactic scope through the development of skills related to new virtual, immersive, interactive and gamified digital technologies.

In this way, we intend to specialize the female humanistic students of the European partner universities by equipping them with hard skills related to augmented and virtual reality, gamification, app and minigame development, to facilitate women’s access to STEM study fields, with particular reference to ICT, increasing their digital skills and their employment opportunities in the labour market which still suffers severe gender imbalances, which penalize the female segment and, even more, women from humanistic studies and disciplinary fields.

IDEA - INTERNATIONALIZATION & DIGITALIZATION EUROPEAN APPROACH

The IDEA – Internationalization & Digitalization European Approach project responds to the EU SMEs’ strong need to enter, develop and remain in international business. Idea addresses a topic of transnational relevance with a multi-actor partnership, which will co-elaborate a continuing vocational training program, to be adopted in European countries.

Idea is an action of European relevance that enables the evolution of the VET training supply and generates significant impact by fostering innovation in VET, and nurturing innovation capacity and competitiveness of EU and MS.

The project aims to enhance the valuable skills and knowledge of digital cross-cultural international business management, for the benefit of the corporate population of small and medium-sized enterprises, in the countries of the transnational partners.

The project objectives are

  • To increase the digital, international business management skills of 80 workers of SMEs in Slovenia, Poland, Italy, Spain and Greece;
  • To align a group of trainers in two international mobilities;
  • To co-elaborate a European, blended training supply in line with the needs of workers to improve their opportunities in the globalized economy;
  • Pilot the training course with 80 workers from European SMEs involved in the partnership.
E-CRAFT - ENTREPRENEURSHIP CREATIVITY AND ARTS FOR FUTURE TEACHING

The “E-craft – Entrepreneurship, Creativity, and Arts for Future Teaching" project intends to evolve methods, tools, solutions and learning situations and to foster inter-disciplinary, interactive, integrated, gamified and workshop-based “art-inspired” didactics, able to involve, motivate and enthuse young people in entrepreneurship and creative thinking, while experimenting and producing new creative and inventive digital communication ideas for the 4.0 valorisation of fine-art products.

The course is divided into 4 training modules (12 units) focusing on Creativity and Innovation, Self-Employment Entrepreneurship, Communication and Marketing of Fine Crafts and AR and VR Design.

Furthermore, it consists of creativity games based on creative thinking which allow the assessment of the creative, entrepreneurial and digital skills of the learner.

Join the course to acquire creative, entrepreneurial and digital skills and put them into practice.

QUID - QUALITY INCLUSION AND DIGITALISATION

The QUID – QUALITY INCLUSION AN DIGITALISATION project focuses on the development of digital and methodological skills of a pool of teachers from 6 EU countries (IT, TR, ES, PT, PL, MT) favouring their evolution towards the role of Didactic Innovation Advisor, able to govern 4.0 teaching tools and to apply Integrated Digital Teaching methods that are inclusive, interactive, flexible, accessible and personalized.

DISUDESME

DiSuDeSME – Digitalisation for sustainable development of SMEs is the project financed by the Erasmus+ European Union program. The main aim of the project is to provide appropriate curriculum on topics related to sustainable Digital Transformation Training Scheme for SMEs.


The course consists of 4 modules that cover the topics of Innovation-enabling policy & regulation, Green(er) TechnologiesDigital Social Innovation and Circular Economy and are in the form of interactive OERs containing a multitude of further information materials. 

FODIGRET

The FODIGRET: FOSTERING DIGITAL AND GREEN TRANSFORMATION IN SMES project aims to raise the awareness of students, future entrepreneurs or workers in companies, of the importance of the environmental impact of using digital technologies.

The course consists of 4 modules that cover the topics of Institutional framework of SMEs transformation, Digitalization,  Circular economy and Green marketing and are in the form of interactive OERs containing a multitude of further information materials. 

These materials are complemented by two narrative branching scenarios that allow viewers to test their behavioural abilities and their knowledge of the learning contents of the OER, interacting with the simulation of a business context. Viewers are given three possible options to choose who they would behave in that circumstance.

Curious? Register for the course and see if you have what it takes to become a successful Green manager.


TEST

The “TEST: Technologies for STEAM Teaching” project aims to promote innovative and quality teaching and learning through new technologies, especially in STEAM+A disciplines, whose empirical nature is not compatible with distance learning.

The course consists of 10 modules that cover the topics of diversity in the classroom, adaptive methodology, methodologies for analysing the situation of each area of STE(A)M knowledge, methodologies for developing adaptive learning processes, methodologies for designing learning materials, methodologies for supporting collaboration in the classroom and in coworking labs, methodologies for implementing and evaluating processes adaptive learning and are in the form of interactive OERs containing a multitude of further information materials. 

These materials are complemented by two narrative branching scenarios that allow viewers to test test their knowledge and skills of the learning contents of the OERs. Viewers will be able to test their knowledge on some crucial aspects of adaptive teaching in STEAM by simulating a real case example.

Curious? Register for the course and see if you have what it takes to become a successful Adaptive Teacher.


HI-TEACH

The HI-TEACH PROJECT aims to develop and deliver a Learning Programme to help educators become “Hi-Teachers”, capable of using hi-tech didactic equipment and applying inclusive web-based teaching methods that use audiovisuals and gaming as experimental grounds to introduce elements of flexibility, simplicity, accessibility, interactivity and personalisation, which are key indicators of quality in open learning. 

The course consists of 5 modules that cover the topics of lesson design, activity planning, digital resources, engagement and formative assessment and are in the form of interactive OERs containing a multitude of further information materials. These materials are complemented by a Hi-Handbook which covers the topics of Instructional Design, Game based learning, Movie Education and the New frontiers of learning to allow educators to develop accessible, flexible and personalised courses. 

Are you an educator? Are you as digitally adept as you think? Take the course to find out.

SPLASH

The SPLASH - SALES PLATFORM STUDIES FOR HIGHER EDUCATION project aims to create, test, disseminate and mainstream an original learning format, based on e-learning platforms, for courses on international sales and digital selling at European level, in order to develop the skills of university (undergraduate) students, enrolled in business, marketing and sales university programs. 

The course consists of 6 modules that cover the topics of relationship marketing, hybrid/social/team-based selling, story and emotional intelligent selling and sales technologies and are in the form of interactive OERs containing a multitude of further information materials.

These materials are complemented by two narrative branching scenarios that allow viewers to test their knowledge of the learning contents of the OER, interacting with the simulation of a business context of people working in international sales and digital selling. Viewers are given three possible options to choose who they would behave in that circumstance.

Curious? Register for the course and see if you have what it takes to become a successful sales manager.